temporalfox via disneyismyescape / posted on 21 August 2014

Walt Disney Animation Studios Movies + Icons (via Oh My Disney)
- Take the Quiz on Oh My Disney to see if you can match each Icon with the movie!

(via droo216)

Read More

temporalfox via proxyjammer / posted on 20 August 2014

lividcoffeecakes:

I swear this song is like, joy itself made into sound

It calms me down no matter what

it could’ve fucking stopped the cold war if everyone just sat down and listened to it

I can help but smile every time I listen to it

(via thetrash-can)


temporalfox via twitter.com / posted on 20 August 2014

pudding09:

*能年玲奈*

本日、能年玲奈主演映画『海月姫』の劇中写真が解禁となりました!!

お楽しみに☆

映画『ホットロード』公開中!!

(via valendil)

Read More

temporalfox via weloveshortvideos.com / posted on 19 August 2014

weloveshortvideos:

When you tryna reach the word count on an essay


TAGS: accurate

temporalfox via vfrankmd / posted on 19 August 2014

tmichaelmartin:

edwardspoonhands:

vfrankmd:

Debuting my new series with three new experiments.

_____________

Link to video -  http://pbly.co/FMDep1

Link to playlist - to.pbs.org/frankensteinmd

Website - http://frankensteinMD.com

Twitter - https://twitter.com/VFrankMD 

Facebook - https://www.facebook.com/FrankensteinMD 

Instagram - http://instagram.com/FrankensteinMD 

Everyone…I would like to introduce you to Victoria Frankenstein.

THIS IS SO AWESOME.

(via learnhowtoadult)


temporalfox via imaginefoxart / posted on 19 August 2014

imaginefoxart:

A rough animation of my character Alex practicing Tessenjutsu. (Japanese fan fighting) Done for my advanced drawing for animation class.

I really like tessenjutsu, but I haven’t seen it used anywhere except in Avatar: The Last Airbender by the Kiyoshi Warriors. It was actually a challenge to find video of people doing moves that made this look like it could be a practical self-defense.

Read More

TAGS: reposting from my art blog

temporalfox via heeju1 / posted on 19 August 2014

heeju1:

I saw Pokemon WCS2014 final battel video. Especially  Park SeJun’s Pachirisu is  impressed me!!!!!!!!!!!!!!!! So, I would drawn dramatization story for to the a part of  Pachirisu’s Battle Round.

image clean ver is HERE-> http://cfile236.uf.daum.net/image/25769C3853F20D59342F02

Read More

temporalfox via maxkirin / posted on 18 August 2014

maxkirin:

strideup asked:

I have this story I have enjoyed writing. I have taken the readers on an emotional roller-coaster already. I’ve given hope, and then dashed it against the rocks (all this delicious stuff). But my ending is shaping up to be too easy. Things fell into place, and suddenly my antagonist is outnumbered and could plausibly be defeated without any major character deaths or tension.

I would give him an extra level or something, but I’ve already strung my would-be readers along quite a bit, and the story risks dragging. What can I do? Is it okay to have a relaxing final battle, or does that go against the functional plot-structure? And if it does, how do I keep the story from becoming endlessly depressing?

Hey there, StrideUp~ nice to see you again!

Let me first say that I LOVE your question, because nobody ever asks about writing climaxes (or endings). I find them to be one of the most interesting parts of writing— so I really welcome the chance to talk about it!

So, let’s take it from the top.

Before I go on with anything else, the first point I want to make is that if you have been working on this story for a long time— it’s very likely that your ability to judge the story may not be very good. Now, I don’t mean this in a bad way. When one spends a long time working on the same project it becomes very hard to focus on the details.

Take it from the person who thought everyone was going to be able to see the plot twist to Justine’s Blood coming from a mile away. During the first draft a part of me (the fearful part) thought of scrapping the book because it thought the twist was ‘too obvious.’ Of course, the smart part of my brain kicked in and reminded me that…

Major revisions to the story should wait until you have completed the first draft AND have given the book some time to cool-down.

Seriously. As seen in my Top 5 Tips for Revision, I think that in order to be able to judge your book you need to step away from it. You need distance. As the saying goes, you should strike the iron while it’s hot, but don’t try to touch it. The iron is too hot. Let it cool. 

You don’t have to get it right the first time around, that is what revision is for. I have found (in my experience) that giving the book time and looking at it objectively makes a whole world of difference. Right now, I feel that it would be more effective for you to first finish writing the book, letting it sit for a while, and then work on revising it when you pick it up again. That, of course, is up to you c;

Now that this is out of the way— let’s tackle your questions, okay? In reversed order, because I like breaking the rules :p

How do I keep a story from dragging on, and losing my readers from it getting endlessly depressing?

Two things: Stakes & Payoff.

You can drag your reader through hell. You can show them horrible things— and as long as there is something at stake they will keep reading, because (as the curious creatures we are) we seek to find out what is going to happen to the things at stake (the things we care about). Now, some people may argue that if you keep having something at stake without any resolution that you are asking to bore your readers— but the examples posed by this are mostly related to TV Shows that run for several seasons and the plot elements that are used to keep the viewers watching. Here is where the carrot-on-a-stick idea comes in. But, I don’t feel like this applies to books— because, as you are about to read, a book needs to have a payoff that is meaningful to the things at stake.

Payoff. I believe that the payoff is the most important part of a climax (and the resolution of a story). Now, people often associate payoff with material gain— but there is so much more. I am a sucker for character growth. I love seeing characters change through the story. But, of course that is not what payoff is really about.

Payoff is about change. Meaningful change.

I want you all to say this with me.

Payoff is about change. Meaningful change.

We have all read and seen stories with endings that disappointed us. This happens because of two things:

  • There was nothing at stake, and thus the payoff falls flat because we don’t have an emotional attachment to the resolution. (Without starting an argument, this is the main issue I have with The Last of Us. If enough people want to know, I am willing to type my thoughts. Before anyone yells at me, let me clarify that I liked the game, it was fun— but I have a lot of issues with the ending.)
  • There were things at stake, but the payoff did not equate to the emotional attachment it demanded of us, and thus we were not satisfied. (Basically, the finale of Angel.)

Now, I have more to say, but let’s address this in the next question…

Is it okay to have a relaxing final battle, or does that go against the functional plot-structure?

This is the thing about stories… you can tell it however you want as long as you can make it compelling. Simple as that. Plot structure is more of an imaginary concept than anything else, and like all imaginary things you can imagine it to be something else c;

Here is the deal. People say that your story needs to have a rise in action— but this is not necessarily true. What your story needs to have is a rise in emotional attachment. The more you read, the more you care. And how do you make your reader care? By having things at stake. Again, this doesn’t always have to be material things. It can be a character’s dreams of fame, or their innocence. All that matters is that there is something at stake. Something we want to protect. Something we want to destroy. Someone we want to change.

Now, let’s look at your story not as a plot structure. Let’s consider the emotional attachment. If you have pushed your readers through hell (and worse) and now the final showdown comes and things fall in to place.

Stories write themselves. They really do. I have found that in the last third or so all of my books start dragging me around. My books always go long (or longer than I planned). If things ‘fall into place’ then maybe that is the way the story wants to go. Books are weird like that :p

Let’s be blunt here— is it okay to not have action in the very climax of your story? Of course it is. Your reader will be satisfied as long as there have been things at stake (to make them care), and the pay off was reflected on those stakes (by resonating their emotional attachment). It’s as simple as that~ ♥︎

Now… let’s pretend that you have reviewed all of this, and you still feel that maybe the payoff is not satisfactory enough.

What can I do to expand on this?

I want you to look at everything that could possibly go wrong— and make it all go wrong. Why not? You say that your antagonist is surrounded, and without options? I don’t know about you… but certain creatures a even more dangerous when cornered. And, really, most people smart enough to stir trouble (and get away with it) are smart enough to have a Plan B. Get inside the head of your antagonist. The walls are closing in on them— they have nowhere to go. What are they going to do, surrender… or fight? Or worse, make it so that nobody wants to fight them?

If you need an exercise to help you decide, I have an old video just for you c;

I hope this helps! I love talking about writing climaxes & endings, so if you have any more questions I would love to hear them~ ♥︎

Thank you for the question, strideup! And doubly-thank you for pledging to my Patreon page! Thank you for directly supporting me, my books, and the awesome posts that you see on this blog everyday~ ♥︎

Interested in becoming a Patron? Head over to my Patreon Page where you will find information on the sweet perks that can be yours from as little as $1 dollar a month, least of which is my gratitude! ♥︎

(via art-and-sterf)

Read More

TAGS: reference tutorial writing

temporalfox via captain-harrie / posted on 18 August 2014

captain-harrie:

cinnamonfritterderps:

captain-harrie:

OKAY SO
Centre of gravity.

If your character is just standing there, regardless as to what their posture is like, the centre of gravity should fall (as the name suggests) through the centre of their body!

On here I’ve shown the centre of gravity as a split between two colours to make it easier to see the mass on both sides.

In the middle there is a lil charmander running, and because he’s in motion there is more mass on one side - the direction he is heading in has more weight pushing him in that direction

and at the bottom, no matter how far forwards your character is leaning, the mass still needs to be equal so they dont fall over!!

It is possible to be in poses where the center of gravity is outside of the body, but as long as the base (whatever feet are currently on the ground and the space between them) is directly below the center of gravity, the pose is stable

I’m not sure what you’re trying to say! The whole thing represents where your weight is in relation to where your supporting appendage is in contact with the ground.

If there is too much weight on one side, you will overbalance and stumble or fall over. What I was trying to convey here was that - unless in motion - the centre of gravity needs to be in the centre or your character will be unbalanced.

image

image

image

image

image

(via art-and-sterf)

Read More

TAGS: reference

temporalfox / posted on 18 August 2014

teslaarmor:

me: joins tumblr for fun

me: starts to critically analyze almost every aspect of modern society 

(via droo216)

Read More